Look, the gaming and entertainment world moves fast - one day you're signing a dev deal, next thing you know there's an IP dispute or licensing headache. We've been handling this stuff since esports was still underground, so yeah, we know what keeps you up at night.
We've drafted hundreds of these - publisher agreements, dev contracts, licensing deals for game engines and IP. You know that feeling when you're about to sign something and wonder if you're getting screwed? That's where we come in.
Whether it's negotiating revenue splits, protecting your creative control, or making sure you actually own what you create - we've seen every trick in the book. Had a client almost sign away perpetual worldwide rights for a flat $20k once. Not on our watch.
Your game's name, characters, logo - that's your brand, your baby. But here's the thing: if you don't protect it legally, someone else might. We handle trademark registrations, copyright filings, and yeah, going after the copycats too.
Just last year we stopped a mobile game ripoff that was literally using a client's exact character design. Cease and desist, takedown notices, the whole nine yards. Got it pulled from app stores in under two weeks.
Pro players get a raw deal sometimes - signing with orgs that take huge cuts, restrictive streaming clauses, sketchy sponsorship terms. We represent players and content creators who need someone in their corner when contracts get complicated.
Esports is basically professional sports now, but the contracts? Still Wild West in some ways. We've renegotiated player contracts to include better revenue sharing, fought for streaming rights, and helped players exit toxic team situations without getting sued into oblivion.
Streaming rights, digital distribution, content licensing across platforms - it's a mess if you don't have clear agreements. Who owns what when there's collabs? What happens with VODs? We sort this stuff out before it becomes a problem.
Digital rights are where most disputes happen these days. Had a streamer client whose content got claimed by a game publisher even though they had explicit permission. Three months of back-and-forth, but we got their channel restored and secured written confirmation of their streaming rights.
Starting a game studio? Bringing on partners? Raising money from investors? There's legal stuff you gotta handle from day one or it'll bite you later. We help you set up the right structure and avoid the classic mistakes indie devs make.
Seen too many studios fall apart because they never formalized who owns what percentage, or how decisions get made. One messy breakup and suddenly nobody can ship the game. We draft operating agreements, shareholder agreements, and founder contracts that actually prevent this drama.
Sometimes things go sideways - breach of contract, IP infringement, partnership disputes. We'd rather settle things before court, but when push comes to shove, we're ready to fight. Got experience in both BC courts and arbitration.
Litigation sucks, honestly. It's expensive and time-consuming. But sometimes it's necessary. We've handled everything from royalty disputes to full-on IP theft cases. Our approach? Try to resolve it quickly and quietly, but if the other side wants to play hardball, we don't back down.
Gaming law gets complicated fast. Let's hop on a call and figure out what makes sense for your situation - no pressure, no BS.
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